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The Thunderquack is Darkwing Duck's second major mode of transportation. Anywhere he can't get in the Ratcatcher motorcycle, he gets in the Thunderquack. It's often used for airborne patrols of St. Canard as well as the go-to means of global transport.

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The Thunderquack was originally built by Launchpad McQuack as a homage to Darkwing Duck before he'd ever met the mighty masked mallard. It first appeared in the second half of "Darkly Dawns the Duck", though it is referenced in the first half when Launchpad tries to convince Darkwing not to take the biplane because he has something much better in the next hangar over. And is it ever resilient! Despite being crashed by Launchpad on virtually every landing, the Thunderquack just keeps coming back for more.

Befitting Launchpad's unique skillset, the Thunderquack has some truly unique features. Its in-flght manueverability is unparalleled, able even to outfly living birds of prey such as Tantalus the condor. The TQ can also hover motionless and accelerate vertically like a helicopter or harrier jet. The Thunderquack is also noteable for its incredibly quiet ride, as people can have conversations within feet of its running engines with little difficulty.

In addition, it has a generous interior, with two front seats for pilot and observer (usually Launchpad and Darkwing) and a rear bench which seems to be capable of seating up to six. The canopy can be opened in flight without apparent risk of structural damage as well, making it an ideal vehicle for mid-air rescue.

The TQ is also unique in having a powerful onboard computer. At one point it was so powerful that Darkwing Duck attempted to back up his entire crime database to it, to be accessed on the go. While this may technically have been possible, a malfunction resulted in Darkwing and Launchpad swapping personalities with Gosalyn and Honker.

While the Thunderquack lacks any true offensive weaponry such as guns or missiles, it is not without teeth. Literally, the beak-like nose of the TQ can open up to bite a target, or to reveal an internal bay from which heavy items like a grappling hook or the Hoverquack assault chair can be deployed. It is also outfitted with search lights and tricycle landing gear.



"Darkly Dawns the Duck"/"Darkly Dawns the Duck, Part 1" "Darkly Dawns the Duck"/"Darkly Dawns the Duck, Part 2" Darkwing need to use the Thunderquack to get to Oilrabia, but Launchpad refuses to fly him there for reason of a few hurtful things Darkwing has said to him. He only agrees to pilot the plane if Darkwing will let him be the hero this mission, which the caped crimefighter has no choice but to accept. When in Oilrabia, Launchpad crashes the Thunderquack into the oil fields nearby the capital. He and Darkwing leave the plane in damaged state until the case is solved and they need to return home. "Water Way to Go" Another confrontation with the fact Darkwing can't fly the Thunderquack himself comes when he is put on a case with Derek Blunt and they have to reach an island in the Salad Sea. Blunt ridicules Darkwing for being unable to fly himself and be dependent on another, but all the same accepts Launchpad along on the mission. As per his style, Launchpad crashlands the plane when they reach the island, which further infuriates Blunt. "In Like Blunt" "Battle of the Brainteasers"

Disney Comics comics[]

"Darkly Dawns the Duck" "For Whom the Bull Toils!"



Darkwarrior's Thunderquack

  • In an alternate future, Darkwarrior Duck still needs to get around by air. However his craft is far more fearsome than the stealthy Thunderquack. Featuring four massive jet engines, a top-mounted canon, numberous external antennae for surveillance of the citizens of St. Canard, as well as a massive internal bay for missiles and machine guns, this Thunderquack is often escorted by Darkwarrior Drones.