Darkwing Duck Wiki
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Boom Studios 09 - flying car

F.O.W.L. flying cars are automobiles made by F.O.W.L. that are fit both for rides on the road and through the air. They are also chockfull of weaponry and other useful devices. The cars are available to the higher level agents. Not a single one of them ever learned to fully control their car.


The flying cars of F.O.W.L. look like just regular cars and can be used that way too, but they can also do so much more if the driver has need of it. First of all, they can fly too. Another handy ability is that the cars can split along the length in two halves that are still flight-viable. While never properly tested and potentially unstable, the cars also come with a system that creates a hologram over the car to display whatever helps hide the car and its driver convincingly. The non-lethal tricks are rounded up with a built-in buffet. As for the weaponry, the trunk hides a huge canon that can be employed at any time against pursuers. There's boxing gloves-punchers that can deal with anything on the side of the car, and somewhere in the back is a giant flyswatter too. "F.O.W.L. Disposition, Part 2"



After Darkwing agrees to help Steelbeak stop High Command from summoning Duckthulhu, Steelbeak offers him a ride in his car. Darkwing is lightly jealous of the stylish vehicle, but the conversation soon moves to how they're going to stop F.O.W.L.. Darkwing asks Steelbeak to land among some houses, so that he quickly can arrange Morgana to be Gosalyn's babysitter for the night. However, Gosalyn observes her dad flying off with Steelbeak, gathers what is happening is serious, and escapes Morgana's watch to help Darkwing. Steelbeak and Darkwing make their way to F.O.W.L. Headquarters and park the car outside. Inside, things don't go as planned and they get a few hundred guards after them. They escape back to the car and fly out of there, but the Eggmen have their own flying vehicles and give chase. One of their lasers hits Steelbeak in the shoulder and Darkwing, who has never piloted before, has to take over. "F.O.W.L. Disposition, Part 1" Darkwing actually gets the hang of maneuvering fairly quickly, but when it comes to weapons and tricks, he just presses buttons and hope for the best. Luck is on his side that night as each action yields results. The guards are too numerous to all defeat, though, so on Steelbeak's advice they take a risk. They hide the car behind a rock and activate the experimental hologram system, disguising themselves as a llama. The guards are fooled and fly along, allowing Darkwing and Steelbeak to return to F.O.W.L. Headquarters safely. "F.O.W.L. Disposition, Part 2"