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Time and Punishment - Darkwarrior holds a hose

Darkwarrior Duck is a future "Darkwing" from an alternate timeline that originated with the disappearance of Gosalyn Mallard during an otherwise routine reconnaissance mission. The corresponding Darkwing Duck presumed she had run away because he had failed her as a father, and subsequently sank into a deep and enduring depression. Only due to a mix-up did he resume his career as a vigilante, and the part of him that was prone to exaggeration finally, permanently, gained ascendance.

Embarking upon a ruthless campaign to rid St. Canard of all criminal activity, he soon achieved exactly that, only to become even more obsessed with law and order, and ultimately control, eventually renaming himself Darkwarrior Duck. In need of purpose in a city now completely rid of crime, Darkwarrior redefined crime, targeting erstwhile law-abiding civilians for everything from physically unhealthy lifestyle choices to lack of etiquette, to failure to obey whatever new rules he periodically imposed following his expropriation of all power over the city. Far surpassing his old persona in not only ruthlessness but professionalism, Darkwarrior eventually employed airborne robotic sentinels as a perpetual surveillance and enforcement system and relocated his base of operations from the Audubon Bay Bridge to the top of an extensively heightened St. Canard Tower, where he could physically maintain watch over the entire city.

Character[]

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Background[]

As an alternate future Drake Mallard, Darkwarrior Duck's personal history was exactly the same as the nominal Darkwing Duck up to the point of divergence, when Gosalyn Mallard, disobeying his instruction to stay back from any fighting, was accidentally swept twenty years into the future by the Time Top piloted by Megavolt and Quackerjack.

Personality[]

While Darkwarrior could still technically be considered a 'good guy', or at the very least an independent law enforcer, his personality and combat style were vastly different than his former self. Wholeheartedly subscribing to the use of lethal force, he routinely administered extrajudicial execution to anyone he deemed to be evil. In contrast to his previously freer and more relaxed behavior, Darkwarrior came to see every crime as equally heinous, to the point of treating the tearing off of 'do not remove under penalty of law' tags on pillows as equal to murder. With Gosalyn no longer present to temper his violently 'crusading' tendencies, his legalistic extremism became sociopathic, eventually resulting in his rejecting his old sidekick Launchpad McQuack as "too soft on crime" for believing they "should arrest crooks before giving them the electric chair."

Uniform and Armament[]

Darkwarrior Duck retained Darkwing's signature hat and cape, but wore a jump-suit-like purple costume with a dark belt, dark boots, large black gloves, and spiked, heavy body armor over his shoulders. His belt retained its satchel for his former gas gun, but the gun itself had been modified into a handheld missile launcher. The color of his mask had changed from purple to black, and when worn the mask's eye sockets glowed red, possibly indicative of infrared vision.

Darkwarrior employed a large but ultimately unknown number of custom-built airborne robotic sentinels to constantly surveil, and immediately engage whatever he decided was criminal activity, throughout the city, a main battle tank that replaced the Ratcatcher as his personal ground transportation, and an advanced fighter jet heavily armed with machine guns and radar-guided missiles. By the conclusion of the events surrounding Gosalyn's trip into this alternate future, no known opponent demonstrated the slightest capacity to equal, let alone overcome, Darkwarrior's combat capabilities.

Fiction[]

Cartoon[]

During a mission to investigate a scheme by Megavolt and Quackerjack, Gosalyn goes missing. Darkwing believes she has run away because he told her to stay put instead of let her come along and loses his zest for crimefighting. Launchpad does his best to help by taking him to various crime scenes, but the villains practically walk over them. One day, the two are scouting at the elementary school and Darkwing spots a man trying to steal a girl's doll; a girl that looks a lot like Gosalyn. Helping her brings back the hero in him, only one who is seeking to compensate. Which each criminal stopped, Darkwing grows a darker side until St. Canard is free of crime and he starts harrassing and controlling the population in order to create a perfect city. He fires Launchpad for not being on board with his new take at heroism and acquires an army of flying drones to assist him instead. His world is rattled when one evening he responds to vandalism of a statue of his and find the perpetrator to be Gosalyn. He saves her from the missile he fired and blames Launchpad for the defacement of the statue. He tried to convince Gosalyn to join him in his cause, and imprisonned her when she refused and told him that he became twisted in his views. Gosalyn escapes with Megavolt Quackerjack and Launchpad, and prevents DarkWarrior from killing the other two time-travelers, only for him to brandish his gas gun that he turned into a missile launcher at her. He even declares that all her past misbehaviours meant she was a bad egg from the start. However, he finds himself unable to shoot her, as he just can't hurt Gosalyn. Launchpad knocks him over, giving the three time travelers time to get back to their timeline and set things right. "Time and Punishment"

Boom! Studios comics[]

Years after Gosalyn's journey through time, the corrected timeline caught up with the Darkwarrior one. As a consequence, Darkwarrior Duck, along with many other "Darkwings", is abducted by Magica De Spell and Negaduck from his own dimension by means of the cross-dimensional transit system. "Crisis on Infinite Darkwings, Part 2" The other "Darkwings" are hypnotized to serve the two villains and on their command attack the St. Canard of Darkwing Duck, but Darkwarrior is left alone because he willingly lends his aid for the opportunity to fight actual criminals again. "Crisis on Infinite Darkwings, Part 4" When the duo unleashes the Darkwings, Darkwarrior tracks down Darkwing on Audubon Bay Bridge. Before he can destroy the other "Darkwing", Morgana teleports him to safety. "Crisis on Infinite Darkwings, Part 2" Looking for a new activity, Darkwarrior tracks down and neutralizes Moliarty and Tuskerninni. In doing so, he comes across Quiverwing Duck, who has been freed from the mind control and now helps to stop the other "Darkwings". Darkwarrior confronts him with his army, but Quiverwing proves superior when he clogs the barrel of Darkwarrior's tank gun with a cork arrow. The vehicle blows up underneath Darkwarrior, but before Quiverwing can truly incapacitate him, Darkwarrior taunts him that he has to leave to assist Darkwing Duck. The dimensional journey gave them a glimpse of the future and they know of Morgana's fate, so Darkwarrior urges Quiverwing to ensure Darkwing one final victory before the emotional crash. Even though Darkwarrior did not help against any of the bigger threats, the "Darkwings"' journey home was without incident. "Crisis on Infinite Darkwings, Part 4"

Joe Books comics[]

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"Crisis on Infinite Darkwings, Part 2" "Crisis on Infinite Darkwings, Part 4"

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